Character
Name: Anastrianna
Player: Tersha
Race: Elf
Class / Level: Ranger (6)
Alignment: Neutral Good
Campaign: The campaign
Strength: 15/ +2
Dexterity: 19/ +4
Constitution: 12/ +1
Intelligence: 11/ +0
Wisdom: 15/ +2
Charisma: 15/ +2
Hit Points: 38
Armor Class: 18
Touch AC: 14
Base Attack: +6/ Grapple: +8
Character Sheet
Feats
- Point Blank Shot
- Rapid Shot
- Endurance
- Precise Shot
- Many Shot
- Greater Many Shot
Racial Traits
- Immunity to Magical Sleep Effects
- +2 Saving Bonus to Saving Throws Against Enchantment Spells or Effects
- +2 Bonus on Listen, Search and Spot Checks
- Bonus Search to Find Hidden Doors or Pathways
- Lowlight Vision
Favored Enemies
Skills
- Climb +9
- Concentration +5
- Handle Animal +7
- Heal +9
- Knowledge (dungeoneering) +3
- Listen +6
- Move Silently +9
- Search +7
- Spot +9
- Survival +5
- Use Rope +7
Saves
- Fortitude +6
- Reflex +9
- Will +4
Languages
- Common
- Elven
Weapons
- Dragon Fang Composite Longbow-range 110 feet (1 arrow +9 attack bonus/ 2 arrows +7 attack bonus) <+3 to Damage/ +1 Acid Damage> 1d8 Crit X3
- Longsword (attack bonus +6) 1d8 Crit Range 19-20 X2
- +1 Scimitar (attack bonus +6) <+3 to Damage> 1d6 Crit Range 18-20
- Morning Star (attack bonus +6) 1d8 Crit X6
- +1 Rapier (attack bonus +7) 1d6+1
History
As a small child, brought up to a lifestyle of privilege, Anastrianna always snuck out of the manor. Getting in fights with the local boys, trying to hide her bruises from her overprotective parents. One night after one of these fights, she returned to find a lich ravaging the manor. Into the house, she finds her parents dead in their bed. As she runs screaming from the manor the lich grabs her. She bearly escaped with her life and the four claws that dug into her arm that fateful night have left a permant mark not only on her skin but on her soul. She searches relentlessly for the monster who destroyed her childhood.
Trivia
- Anastrianna is one of the original members and is still with the party.
Animal Companion-Wolf
- Hit Points 32
- Armor Class 17
- Touch Armor Class 13
- Flat Footed 14
- Base Attack +3/ Grapple +5
Stats
- Strength 14
- Dexterity 16
- Constitution 15
- Intelligence 2
- Wisdom 12
- Charisma 6
Skills
- Hide +5
- Listen +3
- Move Silently +4
- Spot +3
- Survival +1
Feats
- Track +5
- Weapon Focus +3
- Power Attack
Attack
- Bite (attack bonus +6) 1d6+2
Saves
- Fortitude +6
- Reflex +2
- Will +2





